The Technology Behind Mobile Gaming

Thursday, August 08, 2013


The Technology Behind Mobile Gaming

Millions of people have taken to playing online games over the last 14 years or so. Roulette is my favorite casino game but there are a whole host of other games available out there from bingo to Sudoku.

The latest explosion in all forms of gaming has come in the mobile world. You can’t go anywhere these days without seeing people tapping away on their chosen mobile device – and a god proportion of them are involved in some web-based game or other.



But do you ever stop to think about the technology that enables mobile gaming to happen? Overall, there are two basic issues to consider here; the capabilities of mobile devices, and the limitations on that potential.

With online gaming, for example, many bingo and other gaming interfaces at the outset of the smartphone revolution were programmed utilizing Flash technology. But Steve Jobs rejected the use of Flash on Apple’s iPods, iPhones and iPads because -as a 3rd-party proprietary technology, it didn’t enable the open development of websites and apps for iOS users that he believed in.

Therefore, he encouraged the adoption of alternative technologies like the open standard of HTML5. But this, of course, put a development cost and, perhaps even more significantly, a delay on operators. But so be it; Steve Jobs got himself into a position to be able to do more or less as he pleased. This could have delayed the development of mobile gaming, and various petitions agreed that there weren’t significant levels of demand from the iOS users for Flash to be introduced.

Today, an ever-increasing number of online mobile gaming providers offer mobile iPhone and iPad apps, but so far, only a few have gone for HTML5 websites with the potential to work across any and all mobile devices - without the simultaneous need for platform-specific apps.

Source: Wikipedia


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